You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do. Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. I know about Blender and its importing capabilities. What Im trying to do is get the packed bundles of resources (.bundle) and export them into. I have it open right now as a matter of fact. Once extracted, you can search through the extracted assets (via name/file type) Thank you, but I already know how to use and operate Blender. The tool will then extact all the files in the unitypackage file to your specified output folder. Add the path where you want the assets stored in the 'Output' textbox. Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) This prevents generic asset bundle extractor tools to be able to extract your assets. Then, the game reads the encrypted data to memory, decrypts it and uses AssetBundle.LoadFromMemory to load the actual assets. So I made my own, which I'm sharing here if anyone else would find something like this useful: Write a custom build script that encrypts the generated asset bundles. (The tools/script I found I couldn't get to work) I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a.
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